This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Here's a model I'm working on for a mod for an upcoming game. Its of an MC-130H. Sorry about the nose, but the lead wanted this one, so he got the ugly nose...
Here are some renders:
Don't have an interior yetm but I am planning on making it soon.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off