Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-11-2007 , 06:50 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Texturing eyebrows on top of an sss fast skin

Hi all,

problem I have is that I can't layer my eyebrow texture top of my sss shader to good result. I've got a separate uv set just for the brows (want a separate set since I want the eyebrows to be higher res than elsewhere).

On a lambert I can just stack them on top in a layered texture. If I do this on the sss though, all the detail is lost since the shader scatters light and the individual hairs just become a blur. Same with the mix 20 layer.

I've experimented with a layered shader, placing a blinn on top of the sss and trying to control it with aplhas, but the results are weird and my system starts to hang.

Anyone able to suggest how I can get this texture on top of my sss, with an alpha channel intact, in my uv set?

advice much appreciated,

gubar

# 2 20-11-2007 , 01:05 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
Maybe texture the bias (weight) channels for your sss layers and overall color and diffuse so that the subsurface scattering is having 0 effect where the eyebrows are?

# 3 20-11-2007 , 06:20 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks Laurie priest, got it sorted though. Separate uv map layered on top )in a layered shader) with an alpha channel, after going over everything about a dozen times to see what I'd missed.

cheers,

gubar

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads