Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 29-03-2010 , 07:31 PM
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K got a few glitches, with cars the detail makes a big difference, now i know why a lot of people say theyre hard to do

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# 17 30-03-2010 , 07:59 PM
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started to test the body in mental ray, some good areas some not so good, just got to keep rebuilding those panels, this is where i normaly give up......but not this time

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# 18 30-03-2010 , 08:56 PM
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Heres the dirty stuff, im rebuilding the roof and windows as one piece against the existing stuff, then i will estract the different bits out of it and stich back onto the original ( if theres anything left of it) that way i get continuity across the whole shape.

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# 19 30-03-2010 , 09:12 PM
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ok this may go wrong...but thats what WIP is right...?

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# 20 30-03-2010 , 09:42 PM
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Decided if this doesnt workout im still gonna post it, mistakes are wha we learn from anyway

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# 21 01-04-2010 , 01:21 PM
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this is coming along great check out young lions studio lighting tut

# 22 01-04-2010 , 03:07 PM
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Yeah, looks good. Your HDRI image is over powering your paint shader. If you decide to follow a studio lighting tut (like Lion's) you probably won't need to use an HDRI probe.

Nice work.


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# 23 01-04-2010 , 09:43 PM
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am a bit happier with the rear panels....then guess what?

school boy error! i deleted the history of my smoothed panel so now i need to build it again!!!:headbang:

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# 24 01-04-2010 , 09:48 PM
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Originally posted by paldav
am a bit happier with the rear panels....then guess what?

school boy error! i deleted the history of my smoothed panel so now i need to build it again!!!:headbang:

"Incremental save" should have been told on (under save options)- never mind

Looking good model wise - so work needed on the lighting (cant believe I`m saying that mind you)


# 25 01-04-2010 , 11:07 PM
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Yeah lighting is rubbish at mo..just wanted lots of reflections to get a gist of the surface continuity, well i am experimenting with a quick rebuild as single mesh, then break it apart at the panels.

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# 26 03-04-2010 , 10:35 AM
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Still getting the new shell back to where i originaly abandoned it, so for fun i decided i liked the spoiler from the roadster better

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# 27 04-04-2010 , 01:58 AM
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very, I mean very nice man. You have a clean looking mesh there, that would have been difficult. Im too scared myself to touch a car at the moment. Well done mate, looking good cant wait to see it finished.

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# 28 04-04-2010 , 08:07 PM
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Nearly there i think with the rebuilt panels, got a lot of glitch where the door meets the front wheel arch, not too bad from this angle though, but i will go over it tommorrow.

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# 29 05-04-2010 , 12:55 AM
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not bad at all mate, dig the colour too!! Keep it up man


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# 30 05-04-2010 , 08:22 AM
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Am now happy with the front wheel arch - bumper..

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