Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Don't get me wrong I am not trying to bash you, but this needs a lot more work, looking at your work I am thinking you want to be a character artist right?
Look at anatomy a bit better and try to get some definition and personality in the models and they don't need all those passes and breakdowns just show one cut with the resolution of the maps and the maps used .
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