Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-07-2007 , 02:04 PM
Registered User
Join Date: May 2005
Posts: 84

"Concrete" Texture Mapping using Photoshop

I've been through Maya Help and I'm not finding what I need. Here's the deal:

I took a high-res photo of some actual concrete, and have created a single "tile" of it in Photoshop. I would like to place it onto an object and scale it down (quite small), and have the scaled down image repeat/tile all over the object.

What I've got so far is a Lambert, Color > image file (Normal). It's huge, and I'd like it to be very fine detail--so rather than one large, single image being shared by all the faces, I'd like to have many smaller tiles.

I'm not sure where to go from here . . . am I on the right track?

Here's a screenshot of what I've got:

Attached Thumbnails
# 2 21-07-2007 , 02:24 PM
Jr.Who
Guest
Posts: n/a
Go to the place2dTexture node (under the texture) and set the repeat UV as high as you want it to be. Make sure you keep the U and V repeats at the same values!
user added image

# 3 21-07-2007 , 02:32 PM
Registered User
Join Date: May 2005
Posts: 84
Awesome, thanks!

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads