Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 08-11-2002 , 07:13 PM
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Used Maya's render user added image user added image no Mental Ray user added image and, I used Maya's Depth of field. I am currently working on the animation rigging, When i get furthur I will start a new W.I.P with playblast for the animation. Thanks
Brian


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# 17 08-11-2002 , 11:49 PM
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holly SH@T.!!!!!!!

ha ha ha ha ha ha............... that is fing great, ha ha ha.

if this dosent get you a job. i dont what will. that is so cool.

# 18 09-11-2002 , 02:46 AM
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ET is so funny to look at...

Great model though! =]


- Chris L. Harkins -
# 19 09-11-2002 , 09:09 PM
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hERE IS A COMPOSITE TEST, SORRY ABOUT THE COMPOSITION, I WAS IN A HURRY AND THIS WAS THE FIRST PIC. THAT I CAME ACCROSS. THANKS,
BRIAN

# 20 09-11-2002 , 09:10 PM
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PICT. DIDN'T LOAD....

# 21 09-11-2002 , 09:11 PM
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OH YEAH, THOSE AREN'T THE FINAL COLORS, I WAS JUST TRYING TO MATCH THE THINGS IN THE BACK..

# 22 09-11-2002 , 09:31 PM
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uh, wheres e.t... makes me very sad.

# 23 09-11-2002 , 09:43 PM
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don't worry. he'll be there. the entire animation is going to based around ET, I actually came up with a story line, and went out and took all of my camera footage for the animation today, this morning. the animation is going to be about 3-5 min long, probably closer to three. The image i posted was just a test.
I will post a new WIP for the animation.
Brian Ellebracht

# 24 09-11-2002 , 09:54 PM
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Hey, looks nice. Keep us updated.

Lauren

# 25 10-11-2002 , 12:29 AM
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welcome to SM SumbuddySumwhere.. :p

keep it up brian.. lookin' nice..

# 26 10-11-2002 , 04:11 AM
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Thanks alot, I really like your site!

# 27 10-11-2002 , 11:57 AM
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wow great work brian! looks like you have spent a lot of time on it. nice!

oh btw...welcome SumbuddySumwhere ! thx for joining us user added image

# 28 11-11-2002 , 07:50 PM
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Hello. Here is a still i rendered from one of the camera angles of the pod flying by the camera. Sorry, I forgot to turn ET on!

# 29 11-11-2002 , 08:24 PM
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very neat. user added image I think the propellers need to have a bit more blur on them... right now, they don't look like they're... "propelling". user added image

# 30 11-11-2002 , 08:26 PM
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How do I do that? Is it simpy just by making them rotate faster therefor increasing the motion blur on them? Cause I don't want to put to much on the bike and the engines. I am not sure how to fix that, but I noticed it to. THanks,
Brian

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