This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Just finished my rendition of the Corellian Corvette. I made some slight modifications to it with the biggest being the rear turbolaser turrets mounted on either side at the rear. I plan to move forward with texturing it, but I figured since the modeling was complete and the texturing may never be finished I should post it.
(Click on image for a 1024 x 768 view)
(Click on image for a 1024 x 768 view)
I know it's been a while. I actually finished texturing it some time ago I just never bothered to post it here. Here are a couple final renders. I realize the texturing could be better, but I couldn't hold myself to this project any longer.
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