Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-05-2003 , 05:01 PM
Twinnie's Avatar
Registered User
Join Date: May 2003
Posts: 5

Helicopter Blades

Just a quick question, how do I make some helicopter blades that spin and don't stop. I have been fiddling with the rigid body attributes and I have got the blades to accelerate but they eventually start turning the other way round which isn't so bad since the speed they are going at it isn't so noticable but then they slow down and stop before starting the cycle again. The bit with them accelerating is useful but I need them to keep going rather than stopping, at least long enough for me to finish the animation, it's 720 frames long if that helps you work out how to change it.

# 2 22-05-2003 , 05:09 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
They are not slowing down I think.

That´s actually an optical illusion of the blades, much like the spikes of a wheel that we know is turning forwards while we look at it going backwards.

It has to do with the eyes "refresh rate". user added image

# 3 22-05-2003 , 07:12 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
try writting an expression, should work pretty easily..


Please check
My (old) website!
# 4 22-05-2003 , 07:17 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
here is a test example, it was made in Maya 5.0, but i exported it as a ma, so it should be ok on 4.5 If it isn't let me know and I will write it out, THanks,
Brian
Hope this helps

Attached Files
File Type: ma expression test.ma (53.3 KB, 324 views)

Please check
My (old) website!
# 5 23-05-2003 , 10:10 PM
Registered User
Join Date: Feb 2003
Posts: 9
the expression:

pCylinder1.rotateY=time*300

what does that mean.

It will rotate in y 300 times the amount of frames in the scene, hmm I know what i mean but i cant explain what im thinking

# 6 23-05-2003 , 11:11 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
"time" is time in seconds (a floating point number) so it'll rotate in y 300 degrees in one second...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 7 24-05-2003 , 10:03 AM
Registered User
Join Date: Feb 2003
Posts: 9
cheers mate, is that thing really going 300 times pers second...geezz

# 8 24-05-2003 , 10:44 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Hehe, no. Not 300 times per second. 300 degrees per second...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 9 24-05-2003 , 12:23 PM
Registered User
Join Date: Feb 2003
Posts: 9
hmm..how the hell did i not see that, cheers mate

# 10 26-05-2003 , 04:46 AM
olivermagno's Avatar
Registered User
Join Date: Mar 2003
Location: Philippines
Posts: 94
try also this expression:
first add an attribute to your object name it RPM,

if (frame == 1)
{ object.rotateY = 0 ;}
else
{ object.rotateY += (( object.RPM * frame * 360 )/(30*60))/frame;}

now you can key when your object will stop or go faster or slower base on the value that you enter in RPM attribute.

i got this stuff in highend3d.com


------------------------------------------------
our decisions-not the conditions of our lives
determine our destiny.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads