Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-05-2003 , 10:19 PM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
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Changing order of nodes

ello,

is there any way of altering the order of the nodes that effect a mesh e.g. move a blendshape node to before the skeleton/bind node? cause I created the blendshape after the bind so that when I move the jaw down using the skeleton opening the mouth and then apply the blendshape (a sneer) it closes the mouth and creates the sneer. I want to open the mouth then add the sneer to the opened mouth.

I hope this makes sense


cheers

Rich
# 2 27-05-2003 , 11:06 PM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
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the fast and dirty solution:

if you did not invest too much time painting weights, then you could unbind the skin, and skin it again.

i think you can alter the history but not the order. how would you explain to have the reaction before the cause?

# 3 28-05-2003 , 01:23 AM
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Join Date: Dec 2002
Location: Seattle, WA
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You can change deformation order on any object. Right-click on the object, select Inputs > Complete List. That should bring up a list of history operations. You can then middle-mouse drag deformers to reorder them.


Danny Ngan
Animator | Amaze Entertainment
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# 4 28-05-2003 , 08:58 AM
BabyDuck's Avatar
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Join Date: Nov 2002
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thanks danny,

every day something new to learn. did not think about the skeleton as a deformer - and even if, i would not have known. i only knew that different blendshape targets can be reorderd.

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