Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-12-2003 , 10:39 PM
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Having problems with Sprites, Help needed

Hi Guys,
I attached a texture to sprite-particles and everything shows up just fine in the grid-window. When I make a hardware-render, however, you can see on the attached picture that if the sprites are far away from the camera, they somehow seem to loose their snowflake picture and start to get messed up. Only the once in the front that are close to the camera are still fine. But as I said, in the Grid Window even far away particles show up just right. So how can I adjust these sprites that they all will show the correct picture of that image? I really would appreciate every help. Thanks in advance,
Leon

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# 2 17-12-2003 , 11:34 PM
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I am not sure it should work fine

How is your video card.

do other particles render fine?


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# 3 17-12-2003 , 11:48 PM
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Thanks for your reply.
I didn't notice any problems with other particles yet. I use a Radeon 9700 as my graphic card. Do you think it might be the graphic card that is causing trouble? But then I wonder why everything else would work just fine. user added image

# 4 17-12-2003 , 11:54 PM
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I am not sure. create a scene with just an emitter and sprites and try to hardware render and see what you get .


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Last edited by 3djoe; 18-12-2003 at 12:17 AM.
# 5 18-12-2003 , 12:20 AM
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alright, so here is the maya .mb file. I assigned the snowflake texture to the sprites and still get this weired outcome. If I don't use any textures, just the default color, the sprites display just fine, even in render.


Last edited by leonvan; 18-12-2003 at 01:10 AM.
# 6 18-12-2003 , 12:23 AM
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I need your snow flake image
Unless you dont want to upload it. I will use something else


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Last edited by 3djoe; 18-12-2003 at 12:31 AM.
# 7 18-12-2003 , 12:34 AM
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oh, sorry, I thought that the image will be stored in the .mb file.


Last edited by leonvan; 18-12-2003 at 01:11 AM.
# 8 18-12-2003 , 12:46 AM
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ok this is what I got

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# 9 18-12-2003 , 12:50 AM
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looks good to me. I applied the picture to my scene, and that's what i got:
Did you change any settings in your hardware render?

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# 10 18-12-2003 , 12:58 AM
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NO I just renderd animation at default settings.

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# 11 18-12-2003 , 01:05 AM
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Hey thanks so much: I found the solution. The problem was that the default setting for "use texture compression" is set to on. Once it is deactivated everything works just fine user added image

Thanks for your help!

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# 12 18-12-2003 , 01:08 AM
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Glad you got it sorted outuser added image


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