Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-12-2007 , 05:02 AM
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Electric Guitar!

Awaiting your comments!.
Thankyou
Regards
Sumchans

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Sumesh Chandran
# 2 11-12-2007 , 05:35 AM
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The textures are stretched, also enable shadows for better looking render. Looks good otherwise.

# 3 11-12-2007 , 05:55 AM
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As DjBlazer said the textured are stretched towards the top of the guitars, simply planar mapping the front face of the guitars should resolve that.

Chris

# 4 11-12-2007 , 10:46 AM
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did you use a reference image to make these? what was your model process? I am planning on modeling a guitar soon so I would wanna know the best way to do it.... I like your work by the way

# 5 11-12-2007 , 06:26 PM
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Thankyou!

Yeah i used a reference image to model these guitars. I have used polygonal cubes , Nubs Curves and the extrude function of the NURBS curves to model the string. Majority of these are modelled using Polygonal cubes. Thankyou the responses. As DjBlazer said i will have a look into texturing of the main body. But planar mapping and all is the area i haven't reached. I will bring on shadows. Thankyou
Keep replying.


Sumesh Chandran
# 6 13-12-2007 , 03:16 AM
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they look nice. Any chance we can see a closer view of the neck and frets?

Im curious as to how you modeled the frets as they have given me trouble in the past.


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# 7 13-12-2007 , 10:56 AM
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Hi,

Hi all,
Here are the images.

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Sumesh Chandran
# 8 13-12-2007 , 10:58 AM
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Another Image

Here is an other Image.
Thankyou All.

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Sumesh Chandran
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