Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 46 15-10-2009 , 09:43 PM
septopus's Avatar
yes...you dont sound not non double negative
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i dont envy you. good luck. hehe


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# 47 16-10-2009 , 01:06 AM
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Nice work. First time I flew in one, Igot thrown back 10 feet into a rice paddy when it landed from all the wind it kicked up. Look forward to more progess.


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# 48 16-10-2009 , 01:38 AM
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O well i'm only gonna last untill we get some swell... cheers perfecto! Sounds awesome... thats the kind of scene i was hoping to make minus the falling guy. Finished the bump map layout

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# 49 19-10-2009 , 12:46 AM
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slowly adding more weathering... hand painting in photoshop is awesome!

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# 50 19-10-2009 , 11:51 PM
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A bit more... Dont know how to make shiny metal shaders or worn looking windows

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# 51 20-10-2009 , 12:16 AM
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perhaps you could use the mental ray shaders

looks pretty good. the yellow on the tips of the rotors look like you just painted it on with a brush tool
if that's photoshop you used you could use the paths to make a straighter line.




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# 52 20-10-2009 , 12:42 AM
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Sweet, thanks chirone
I'll maya help the maya shaders... I was trying to weather the edges of the yellow paint in photoshop, but it wasn't looking right and just made it look wonky. :attn: Good to finally see some progress

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# 53 20-10-2009 , 03:52 PM
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looking much better. Are the blades straight or are then hanging down some? When chinooks are sitting on the ground their blades droop down pretty good.

The straighter paint line on the yellow looks much better too.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 54 20-10-2009 , 09:47 PM
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maybe paint the yellow line straight but use color dodge to add wear and tear to the yellow color.

# 55 21-10-2009 , 12:10 AM
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Cheers guys
Perfecto... yep your right, i was going to wait until animation till i gave them some droopiness.
mtnhome3d... I tried adding some scratch marks. don't know if it works... so will try the color dodge

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# 56 21-10-2009 , 01:40 PM
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finished the cockpit, passable for me. I think

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# 57 23-10-2009 , 10:18 PM
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Im blind from this model and don't know if its looking accurate anymore. Since i haven't heard anything i went along and animated it using the look of kbrowns apache animation. I've also started the rendering as-well, so i hope that the animations up to standard!
Heres a play-blast...
https://www.youtube.com/watch?v=RDV4H...ilepage&fmt=18

# 58 29-10-2009 , 06:54 PM
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