Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-09-2009 , 06:42 PM
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Autumn Challenge - some kind of detective guy

I think i will do some die hard bruce willis inspired detective. I also like the idea of him having a dog... not sure why, seems computer game cheesier, which is what i'm doing!
I shall attempt to do this with an upper limit of 10k tris (not including the dog!)

I imagine him with a shotgun, not the pump action kind tho.

making a start now, will update in an hour or so.

# 2 13-09-2009 , 06:14 PM
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Re: Autumn Challenge - some kind of detective guy


# 3 13-09-2009 , 06:33 PM
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The topology looks just fine just some small tiny tweaking and will be finished i think user added image

# 4 13-09-2009 , 08:27 PM
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# 5 14-09-2009 , 10:58 AM
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i've decided to change to a more jungle explorer type guy. machete and shotgun, safari suit type dress...

# 6 15-09-2009 , 10:35 PM
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# 7 15-09-2009 , 11:12 PM
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As Zbrushiac sounds stupid!
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Looks good man.

Be careful with the smooth mesh preview, as your aiming for a game model your going to want each poly to hold it's own as well as possible. And the smoothing can misguide you on how the mesh is actually looking... sometimes making you over edit sections, and sometime under-editing them, and not using each poly to it's full potential.

Unless this is going to be a high-res that you will retopo?


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# 9 17-09-2009 , 09:47 PM
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# 10 17-09-2009 , 11:10 PM
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# 12 20-09-2009 , 10:31 PM
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# 13 21-09-2009 , 09:37 PM
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# 14 22-09-2009 , 11:46 AM
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looking just awesome, love the render.

Keep up the good work

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Autume Challenge Nov 09


Moving Forward
# 15 22-09-2009 , 12:34 PM
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Thanks for the comment, i was beginning to think this challenge is unpopular!

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