Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-02-2012 , 02:04 PM
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Polygon Pipe Problem

Hi
I'm having a problem setting the height of a polygon pipe - the object height always ends up half the units I set the height at. Sorry if I'm making some basic error. Will really appreciate some help here.
Tx

# 2 08-02-2012 , 08:16 PM
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double the number you want i guess


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# 3 08-02-2012 , 08:28 PM
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Do me a favor and grab a screen shot showing the channel box height for the pipe and the pipe. Have the grid turned on. Set a height of 2.


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# 4 13-02-2012 , 06:23 AM
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Do me a favor and grab a screen shot showing the channel box height for the pipe and the pipe. Have the grid turned on. Set a height of 2.

Hi
Here's a screenshot - I've created a cylinder (bottom) and a polypipe (top) both with radius = 2 and height = 10 so it's easier to see.
Thanks for the feedback.

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# 5 13-02-2012 , 06:29 AM
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Do me a favor and grab a screen shot showing the channel box height for the pipe and the pipe. Have the grid turned on. Set a height of 2.

Sorry, here's the screenshot with the channel box for polypipe.

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# 6 13-02-2012 , 06:34 AM
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Very interesting you appear to have found a repeatable bug in 2012. I to find that the height chosen for a pipe is exactly 1/2 whatever you specify. It behaves the same on my system running maya 2012 x64

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# 7 20-02-2012 , 01:36 PM
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Thanks for the confirmation. Also tested Maya 2011 32bit. Same problem.

# 8 12-03-2012 , 03:24 PM
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Hi, I am relatively new to 3D modelling and Maya and have encountered this problem also (Maya 2012 x64).

If i model with double the units, when this gets fixed will it render correctly still and also will it render correctly if exported to another program?

I assume this is just the UI and that the underlying model is fine but some clarification would be great.

# 9 12-03-2012 , 03:48 PM
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I doubt they will change it but either way you have nothing to worry about once created it will not change and will not be affected when you export.


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# 10 13-03-2012 , 11:32 AM
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Thanks for the quick reply. That is what I was hoping to hear.

# 11 07-09-2016 , 03:28 PM
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Yet we stuck with this forever - Maya 2016.5 shows no changes. Guess no one cares enough to fix it, so it goes to a huge "kinky Maya" pile user added image

# 12 02-05-2020 , 09:14 AM
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They cannot easily fix it. The problem is all the models already there would have new dimensions for the pipes. I myself have used pipes quite a lot and all these would become unusable in a newer version.

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