Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-08-2016 , 04:57 PM
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Join Date: Aug 2016
Posts: 5

PROS Plz Help me :(

Someone, please make a logical UV map for this that is very clear for me.

Here are the links:
Mesh /w Ball: https://www.dropbox.com/s/8wcgp6ed02...20Mesh.mb?dl=0
Obj /w Ball: https://www.dropbox.com/s/27onp3i0af...ianna.obj?dl=0
Mesh /w no Ball: https://www.dropbox.com/s/od2dp3ucg3...20Mesh.mb?dl=0
Obj /w no Ball: https://www.dropbox.com/s/nl1xwu8qon...ianna.obj?dl=0

I'll do all the textures and configuring with the bones etc. later myself. I just want that UV map so I can understand it...

EDIT:
This is a suggestive layout. Idk if its possible to make it a bit like this, but if it is, please do it similair to this layout.
https://www.dropbox.com/s/l19qy3zs4o...mloos.png?dl=0

user added imageuser added imageuser added imageuser added imageuser added imageuser added imageuser added imageuser added image


Last edited by OriannaMainJack; 05-08-2016 at 08:20 AM. Reason: Changed name
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