Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-05-2003 , 02:47 PM
mshoward82's Avatar
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Modeling Machine Parts

Have a part that I have made using AutoDesk Inventor. Now I want to create the part in Maya.

Just wanted to know if anyone knew what might be the best way to go about drawing it.

Here's a pic:


- Matt
# 2 12-05-2003 , 02:50 PM
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if you can export your inventor model to a DXF, or IGES you can than import this into Maya. In Maya 5 you can import DWG file format.

# 3 12-05-2003 , 03:06 PM
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I exported the drawing to IGES and imported it to Maya 4.5.
It kinda worked. It gave the entire wire frame, but wouldn't render all the surfaces.

Is there a reason for this?


- Matt
# 4 12-05-2003 , 03:08 PM
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ur either in wireframe mode of u need to assign a surface/shader to it


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# 5 12-05-2003 , 03:21 PM
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When I imported, it had some errors.
-->

Warning: Cannot tessellate the NURBS surface 'HANGER_CASTING_iges_bnd_srf__9Shape': polygon failed consistency


This is what it gave me:


- Matt
# 6 12-05-2003 , 05:24 PM
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can you select all the blue lines/curves?? they will probably be a way of making nurbs surfaces from those if you can - lofting, revolving etc


cheers

Rich
# 7 12-05-2003 , 06:50 PM
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I couldn't figure it out so I just started modeling of the wire frame and created a new part.


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