Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 211 08-03-2012 , 11:51 AM
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mia_material_x / mental ray Error

Every now and then Maya gets its knickers into a knot with mia_material_x and I normally get the following set of errors:

// Error: Object 'mia_material_x_qualityMenu' not found. //
// Error: AEhardwareTextureMaterialChangedCB SM_WingFlaps.diffuse SM_WingFlaps.message; //
// Error: Wrong number of arguments on call to AEhardwareTextureMaterialChangedCB. //

The result is that I can't assign any value other than "None" to the texture channel attribute under "Hardware Texturing" on the material and the mesh will appear black in the viewport.

The only way I've found so far to get around it is to restart Maya. Is there is script or something I can run?

This question has cropped up early December last year but that thread kind of died.

# 212 09-03-2012 , 04:39 PM
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Small update. Not that many checkered pieces left user added image

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# 213 11-03-2012 , 06:05 PM
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Not happy with the wheel wells. Redoing them.

# 214 11-03-2012 , 07:08 PM
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So long as your not working on those bombs........LOL...........dave




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# 215 11-03-2012 , 11:44 PM
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bahahahahahaha dave.....looks good Pixal


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 216 16-03-2012 , 06:32 PM
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Forging ahead. Started with the spinner. Created a rough guide as template for the final spiral. Will get to finish that this coming week.

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# 217 16-03-2012 , 06:39 PM
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Looking good Pixal have you got a picture of the one you are going to do.........dave




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# 218 16-03-2012 , 07:01 PM
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Thanks Dave. There are a few versions ranging from a single to two and a half revolutions, tapered or fixed width. I'm going for a double revolution, fixed width like the one below. Some sources have the color as yellow and some as white. I'll go for yellow.

https://www.ipmsstockholm.org/magazin...fw190a8_48.jpg

# 219 20-03-2012 , 06:52 PM
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Watching paint dry

I should be texturing but decided to take a break from it. Fooling around with shaders.

user added image

user added image


Last edited by PixalZA; 20-03-2012 at 06:55 PM.
# 220 21-03-2012 , 12:09 AM
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It's a little dark but I like the effect on the top one.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 221 24-03-2012 , 07:15 PM
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Group/Parent Question

Hi everybody. A stupid question about something that has me a bit stumped. I have a couple hundred pieces of geometry organized into 15 groups and 4 parents. How can I parent/group all of these together into one without losing the existing group/parent relationships. It is time to rotate the plane to stand on the ground.

# 222 24-03-2012 , 07:51 PM
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Create a new group containing all the other groups and objects.

If you move the new top level group and things blow apart it is because of double transforms in which case you will need to delete history on everything.

Generally when I complete a model I put everything is a single group with the model name, freeze transforms, delete history, and cleanup the scene.


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# 223 24-03-2012 , 08:33 PM
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As CTBram says......

# 224 25-03-2012 , 04:36 PM
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Thanks guys. Sorted out.

# 225 27-03-2012 , 05:16 PM
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AO_Distance on Mia_Material_X

Quick question. Is the distance parameter of the AO attribute on a mia_material_x in the units of the scene? The manual is not that clear ("The ao_distance parameter defines the radius within which occluding objects are found.")
Thnx.

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