Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 04-05-2007, 08:01 PM   #121
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Cheers for the crits guys, hopefully will be able to get him looking correct v.soon.

Mudbox is a awesome 3D sculpting package similar to Z brush with some great extra tools. There is a free trial over at www.mudbox3d.com which is well worth a look. It is perfect for importing models from Maya in order to add details.
leonlabyk is offline   Reply With Quote
Old 12-05-2007, 01:59 PM   #122
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Getting there slowly. Skin still needs some work + I got to add diplacement maps to the pads, make all of the buckles and make some decent hair.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 14-05-2007, 05:19 PM   #123
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Got the displacement maps working on the Joker now as well. Still got to work on the gloves in Mudbox though + I need to texture the skin.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 15-05-2007, 08:31 AM   #124
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Done some work on the gloves. All the displacement is not showing up though so will need some tweaking.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 16-05-2007, 12:37 PM   #125
bobalie
Registered User
 
bobalie's Avatar
 
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

All of your boots look like they're backwards, like your models have put them on the wrong feet.
Other than that, you're doing exceedingly well.
Chris
bobalie is offline   Reply With Quote
Old 16-05-2007, 12:50 PM   #126
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Yeah think the boots still need a bit of work. Started playing around with Tetsuo a bit. Think the best bet will be to make a load of nurbs objects though and twist them into shape.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 16-05-2007, 12:55 PM   #127
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

that's looking really really cool! how did you make his arm?

good job leonlabyk
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 16-05-2007, 02:12 PM   #128
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Cheers Arran, I simply imported the model into Mudbox and sculpted the deformations onto it. I am now making nurbs and poly objects instead since it will be much simpler to rig and maintain good results.
leonlabyk is offline   Reply With Quote
Old 20-05-2007, 05:30 PM   #129
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Here is normal Tetsuo so far. Currently working on his boots.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 14-06-2007, 05:57 AM   #130
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Finally got some free time to work on this again. Ignore the eyes since they need to be made smaller and need a lot of work. I am having trouble with the hair though. I have created it using curves and then assigning 2 different hair systems to the curves. 1 hair system for the top and another for the sides and back. The hair is going into points though and I cannot suss how to fix this so any tips would be a great help. Also does anyone know how I can soften the ends of the hairs so they have a blured look. I have played with all the setting but the results are fairly awfull so far.


Cheers,

Leon
Attached Thumbnails
 

Last edited by leonlabyk : 14-06-2007 at 06:00 AM.
leonlabyk is offline   Reply With Quote
Old 25-11-2007, 08:10 AM   #131
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Having discovered sub tools in z3 I have decided to try and go back to this project. I hope to create a few final renders with the characters on there bikes from scenes in the film.

1st I am going to try and create this 1 of Kaneda
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 25-11-2007, 08:12 AM   #132
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Here are thing so far having brought the model into z3 as sub tools. Still need to work on areas such as the gloves and the pose + will need to make the goggles.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 27-11-2007, 03:50 PM   #133
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Begun blocking in the city.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 27-11-2007, 04:08 PM   #134
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

dunno how I missed this. Looking good, man

I haven't seen akira so I can't really comment on most of this stuff, but I like the characters so far and for the most part you handled cloth really well!

lookin' forward to updates
__________________
www.funkybunnies3d.com
Funky Bunnies is offline   Reply With Quote
Old 29-11-2007, 11:38 PM   #135
GioChrono
Registered User
 
GioChrono's Avatar
 
Join Date: Apr 2004
Location: Tunbridge Wells, UK
Posts: 354
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey, really cool thread, nice models. Look forward to seeing a finished render of Kaneda.

Keep it coming

Gio
__________________
Gio

Creator of The Talos Project

GioChrono is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.