This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
in Mastering Maya COmplete 2 in page 236 you will learn about it
V is refering to the Vertical side and U reffers to the Horizontal side But you can allways rotate or modify their points on the UV mapping Tool on Maya
whe working on UV´s imagin that you jus Unwarp the texture from for example the face of some one, imagine how does it´ll look,...all pulled form the sides! so i can explin you leater oyu can contactme at my ICQ number if you like ok
Thanks for the reply guys. I sort of understand what you are saying, I'll read the Mastering Maya book, thanks jrodiles. Actually I have Mastering Maya 3, I'm assuming it should be in there somewhere if it was in Mastering Maya 2.
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