Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 19-05-2004 , 06:38 PM
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here is the start of one of his heads - i hope I can make this 2 head thing work!!

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# 32 20-05-2004 , 12:07 AM
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here is the start of the human head - I have mentioned before that I suck at drawing so used a ref from the web.

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# 33 20-05-2004 , 06:27 PM
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bit of an update, it might be a bit hard to comment but does this look like a woman or a man - I can't make my mind up!! I think it might be a shim!!

comments / crits please

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# 34 20-05-2004 , 08:36 PM
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Update : not too sure about the lips, what do you think?

Bottom of nostrils bit strange, think it needs slight adjustments

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# 35 21-05-2004 , 03:03 AM
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I like it! Kind of a cartoony-realism. user added image

# 36 21-05-2004 , 02:09 PM
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Looks cool...hey i think if you lowered the height (squashed it a lil) it would give a slightly rounder face and less length on the nose which i reckon would make it look much better/realistic.
I thought the eyes were a lil too hi ...head area too flat but im thinking your not worried there because of the pirate hat your adding right?...in which case just ignore that...looks great.


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# 37 23-05-2004 , 06:43 PM
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thanks mike, chipper..

I have tweaked the head a little, looks a bit better but still off - anyway I am adding a hat user added image see below

comments / crits welcome

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Last edited by cb8rwh; 23-05-2004 at 06:46 PM.
# 38 23-05-2004 , 07:16 PM
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Really coming along nicely m8, great looking eyes.


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# 39 23-05-2004 , 08:33 PM
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cheers lonepig, eye shader downloaded from highend3d - various diff colours.

and now - what every self respecting pirate needs - a huge chopper!!

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# 40 23-05-2004 , 10:23 PM
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right decisions decisions - here is what I am trying to do - well that is the decision - do you think this can work (if proportions are correct) or should I jst concetrate on the one head? I would like to go down the two heads route but I am not sure if I can make a good attempt at it.

comments / crits pretty please user added image

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# 41 23-05-2004 , 10:43 PM
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Methinks the heads are too big


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# 42 24-05-2004 , 12:44 AM
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Maybe instead of the typical 2 heads, have the parrot be growing out of his shoulder or something. So the human head is situated normally, but where a parrot would normally be standing, it's actually growing out. user added image

Just an idea.

# 43 24-05-2004 , 10:17 PM
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cheers for the suggestions guys, Mike that was my intention to start with, just didn't do a very good job at it user added image will try and make it look more convincing user added image

Jack, have changed the size of the heads now - thanks for that.


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# 44 25-05-2004 , 09:43 PM
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ello everyone,

had a go at the nurbs plane method of creating hair, I couldn't get it to work that well, so I have used fur - looks ok could be better but it is going to stay the way it is, haven't got enough time to mess around with it anymore.

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# 45 26-05-2004 , 12:02 AM
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started on the jacket, put the human hand and parrot claw in for reference.

Need to add a moustache!!

comments crits welcome

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Rich
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