Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 30-08-2010 , 10:49 PM
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This is looking good Kurt....much better with a wee bit of colour for sure.

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 32 01-09-2010 , 03:01 AM
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started the lighting today a few more things left to detail and texture still.

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# 33 01-09-2010 , 04:17 AM
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Looking good Kurt...maybe a half eaten cheese platter or meat pie to round it off??

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 34 01-09-2010 , 04:34 AM
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Possibly some drool? LOL

Love the model, and the concept. You are amazing!

# 35 01-09-2010 , 10:32 PM
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That is superb

# 36 02-09-2010 , 01:09 AM
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In home stretch, just little things to add now... like melted wax on the candels, bottles with labels with wine in them and some wine poured out in a puddle... Who knows what else i'll think about adding as I work.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 37 03-09-2010 , 02:52 AM
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bottles with lables.. wax and stuff next up..

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 38 03-09-2010 , 11:00 AM
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My critique on this step would be that the bottles look more metallic than glass? Also, maybe a little less uniform look to all 5 of them?

# 39 03-09-2010 , 09:58 PM
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should be done tonight or tomorrow if all goes well.. fixed the bottles

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 40 04-09-2010 , 09:57 AM
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Glass looks better. The bottle in the middle has quite a thin neck? Is that double thick glass with the outer layer really transparent? Also it seems like the wax on the bottom candle isnt hanging 'down' down? More sort of 'slanty' down. The wax itself is good.

P.s. Can I ask about your candle flame geometry/shader set up? All procedural? Point light? Shader glow?


Last edited by ben hobden; 04-09-2010 at 10:02 AM.
# 41 04-09-2010 , 01:51 PM
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Candel is just a ramp with another ramp as a tranparencny. the flame is a flame shape geo with yet another ramp and then a glow attached to that. Over top of each candel is a volume light and a point light.

Their are only 5 lights in that whole scene 2 of which are in the back inside the buldings

I'll fix the angle of the wax thats droppping was to tired last night rendering it over and over again.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 42 04-09-2010 , 02:33 PM
# 43 11-09-2010 , 09:42 AM
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Loving those elf shoes!

# 44 24-01-2011 , 02:38 AM
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Had a bad cold had some time to play around with this project fixed up the rock wall a lot from before.the first one is a BW like the old style paper headlines 2nd is the new color render.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 45 24-01-2011 , 04:38 AM
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Wall looks alot better like that. I like the lighting better too.


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