Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
the particles are 3d but were rendered seperatley and comped in photoshop. The Embryo was rendered in MR, and the pipes in Maya. i just thought maya produced better pipes in that one case.
but, this is probably because I don't know MR well enough.
thanks again!
oh, ps, any chance to get in the gallery with this one?
"All non-metallic materials are translucent to some degree. This means that light scatters inside the material before being either absorbed or leaving the material at a different location. This phenomenon is called subsurface scattering. […]"
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