Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-08-2005 , 09:34 AM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110

Mixed materials?

Hii.

Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping?
I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy??

user added image

# 2 26-08-2005 , 09:35 AM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110
sry bout the size:bow: :bow: :bow:

# 3 26-08-2005 , 10:22 AM
darijo203's Avatar
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
Simply select faces(wich you want them to be blinn) and assign blinn shader,then select the rest of the faces and assign lambert shader.


ICQ:215-024-460
# 4 26-08-2005 , 06:09 PM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110
thx m8.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads