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# 1 03-12-2010 , 08:27 PM
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Problem solving many dynamic objects in a pile?

We are having problems with 400 low poly boxes (50 faces each) as rigid bodies falling onto a floor object (passive rigid body) to pile up on top of each other.

After about 100 objects fall into the pile and become about five objects deep, the boxes start to get pushed through the floor by the force of the additional objects which fall on top.

We have tried increasing the divisions in the floor as well as placing several floors stacked close to each other but these have not helped.

Is there a setting which allows more passive rigid bodies to fall on top of each other.

Thanks.

# 2 03-12-2010 , 10:25 PM
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You could creat a "creat animation snapshot" of the boxes that have fallen just before the time you are getting problems, delete history make them passive body then replace those at the time. I know this is a bogde but it would work............dave




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# 3 14-01-2011 , 08:01 AM
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Isnt there a 'thickness' or something similar dave that needs to be adjusted for the passive rigid body?

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 14-01-2011 , 07:26 PM
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Not a thickness, you can increase the tessellation, bounce and gravity settings.........dave




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