Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-11-2005 , 02:33 PM
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Ferrari

Here is a finished piece. This is not built from the tutorial on Simply Maya (although I bet the tutorial is great) I just really like this car.

Does anyone have any suggestions? Tell me what you think.

It is built in Maya 7 and rendered in mental ray.

(UPDATE: I replaced the old image with this latest one so people don't have to search through the thread to find it.

Here is the latest image.

Any comments/suggestions? Thanks!

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Last edited by JDigital; 08-03-2006 at 07:40 PM.
# 2 17-11-2005 , 02:37 PM
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Here is the back

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# 3 17-11-2005 , 03:12 PM
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Looks great, but it looks like there's no glass covering the front lights though...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 4 17-11-2005 , 03:25 PM
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Good call, that is something I noticed too. There is glass, I just made it too transparant and not reflective enough, thanks for the input.

# 5 17-11-2005 , 04:00 PM
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I fixed the headlight case so you can see it.

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# 6 17-11-2005 , 04:27 PM
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You should increase the sampling for anti aliasing. The front windows is a bit jagged for example.

# 7 17-11-2005 , 05:14 PM
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yea the model is fantastic but i agree some parts are a little jagged, does uping the light intensity also get rid of jagged edges.

# 8 17-11-2005 , 05:41 PM
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ur car looks nice user added image
keep up !!
i love it... btw if you want to make your car looks more like the rendered, you save it into jpg with 1% or no compression., the default usually is 15%

# 9 17-11-2005 , 06:09 PM
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you make no sense

# 10 17-11-2005 , 07:08 PM
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u mean me??, wat u mean by no sense?? user added image
btw, please forgive my lousy english if you got another meaning from my 1 meaning sentence.

eg.
this is the actual rendered output in png
user added image

1% compression in jpg
user added image

15% compression in jpg
user added image

60% compression in jpg
user added image

what i mean is the quality of the output, coz if you put something loss quality image, people might think ur actual model is not really good and thus give a false comment.

i hope i made myself clear.


Last edited by mrcome; 17-11-2005 at 07:30 PM.
# 11 17-11-2005 , 08:25 PM
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Here is the car rendered with a higher anti alias

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# 12 17-11-2005 , 08:27 PM
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Back logo

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# 13 17-11-2005 , 08:42 PM
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hi jDigital,
it seems that the new output you submit is a bit more clear.
but please try the following, i believe it would give u the best result!!
once the render is completed, save the file to "png" format and try upload to here, because if you save it using the ".jpg" format, i believe the maya use the 15% compression format. alternatively, you can use the photoshop or paint shop pro to open the save "png file" and then save it to ".jpg" because the photoshop editor allow us to scale how many percent compression we want, if you want to have nice output with ".jpg", try save it with "1% or 5% compression"

# 14 17-11-2005 , 09:34 PM
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Hey that is great advice! I really appreciate the imput, I will have to try that next time. Thanks!

# 15 18-11-2005 , 01:25 AM
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my guess is you downloaded the tutorial support files?
You missed one thing on the back lights you have assigned the same texture twice so you have two reverse lights instead of an indicator and a reverese light

nice effect on the colour changing paint, alot like mine that I made in the tutorial when I think about it user added image

also I would be interested in seeing a wire of this


Last edited by sspikedudley; 18-11-2005 at 01:36 AM.
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