Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 26-05-2008 , 02:37 AM
Registered User
Join Date: May 2008
Posts: 5

how do you draw this in maya

help guys. how do you draw these kind of 3-d spheres, if you only have the unit component.

Attached Images
# 2 26-05-2008 , 02:38 AM
Registered User
Join Date: May 2008
Posts: 5
if you only have the small unit item on the surface, how do you form a sphere or squre with this unit component?

Attached Images
# 3 26-05-2008 , 05:02 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Hi, your question is a little confusing to understand as it is not entirely clear what you want to achieve.
Could you be a little more specific as to what it is you want to do?
If as your question suggests you want to draw the object then a 2D Painting application would be a better choice, but if you want to model the item to make a 3D object so you can rotate it and render from different angles, are you asking how to model it from this reference image ?




2 x Modeling Challenge Winner
# 4 26-05-2008 , 07:08 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
I think he might want to create it in 3D, but there is no default geometry to give a 1/2 Sphere with a slice out of it and for it to show the same thinkness.

If I am right, let me know. It should be reletivly easy to accomplish.


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 5 26-05-2008 , 12:38 PM
Registered User
Join Date: May 2008
Posts: 5
sorry about the confusion. the object in the graph is liposomes, and is made of lipids. i am wondering, if i can draw a lipid, which is the units that make up the sphere, can i draw that sphere?

in another way, if i have a object, can i replicate it, so it can form a conformal structure according some rules. such as cubic made of sticks, or sphere made of little balls?

thank you very much for your answers.

# 6 26-05-2008 , 01:15 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
er..still not sure if i'm getting you. user added image

just make a sphere, cut it in half. duplicate and make the second one smaller. now use the append tool to join the edges. then either make or find a texture of lots of spheres - you could probably do it with a procedural texture - and map it to the bump node.

actually modeling those lipids is kind of pointless unless you want to get in close.

# 7 26-05-2008 , 01:50 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
I think I get what you want...

Your wanting to be able to generate this, by entering some calculations into a UI for it to generate this model according to the data supplied.

If this is the case than it could be done, but will require some very heavy MEL Scripting. It would be easier to model it out


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 8 26-05-2008 , 04:12 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
If I am reading this correctly i think he wants to model the half sphere made from lots of little tiny spheres...hummm think i need to think on this for an easy solution.




2 x Modeling Challenge Winner
# 9 26-05-2008 , 04:30 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
My immidiate idea to create this, would be:

half a sphere with thickness
add the small spheres as objects around the edges ehere the big sphere has been cut in half.
add all the small spheres on the big sphere using a normal map or displacement map - like a golfball kinda texture or using the Bulge texture node..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 10 26-05-2008 , 05:03 PM
Registered User
Join Date: May 2008
Posts: 5

Originally posted by jsprogg
If I am reading this correctly i think he wants to model the half sphere made from lots of little tiny spheres...hummm think i need to think on this for an easy solution.


jsprogg,

i think you got what i want here. just a individual component, and form a bigger structure with this component.

such as a sphere or half sphere consist of small balls as surface units..

sorry about my english, it is horrible, i know.

# 11 26-05-2008 , 06:34 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Why don't you just paint a custom bump map and apply that to a half sphere? Would be alot faster to render than actually modeling something like that IMO.


Last edited by THX1138; 26-05-2008 at 06:40 PM.
# 12 26-05-2008 , 06:48 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Use dynamics with a goal attached to the surface of a sphere. I think this would give better control


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)

Last edited by R@nSiD; 26-05-2008 at 07:09 PM.
# 13 26-05-2008 , 07:11 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
A slightly uniformed look tho...

Attached Thumbnails

Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 14 27-05-2008 , 04:53 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
hey chris you could birth them into a bit of noise via MEL to get em a tad random


"No pressure, no diamonds" Thomas Carlyle
# 15 27-05-2008 , 05:29 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
THats would give better control over random sizes and placement


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads