Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 18-09-2003 , 07:02 AM
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heres another one texture mapping stinks and it can cause you great amount of head ache

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cyaah!!
# 17 18-09-2003 , 09:05 AM
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shibby dude, nice!

# 18 18-09-2003 , 03:33 PM
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Nice, as Mike said the tower seems a bit on the short side. Your texture looks a little uneven in some places. Good start though and a very large amount of work in a short time!

To find out how many polys it is select all and go to polygons / triangulate then check the faces in display / head up display / polycount.

# 19 18-09-2003 , 10:43 PM
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am still not finish with my texture, but i think with scale of the model am happy with it.


cyaah!!
# 20 19-09-2003 , 03:37 AM
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am almost finished but my model still looks like clay


cyaah!!

Last edited by plugzplay; 19-09-2003 at 08:56 AM.
# 21 19-09-2003 , 03:50 AM
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Umm. Is that a shadow in the background? I can see what appears to be the outline of a spotlight and if memory serves me right, you have to render to see shadows. Just as a reminder - rendered shots are not allowed in this particular challenge. Since we are doing this like a video or PC game, only screen shots are allowed. Correct me if I'm wrong.

# 22 19-09-2003 , 03:54 AM
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okay am sorry i didnt know


cyaah!!
# 23 19-09-2003 , 03:57 AM
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Yes, please make sure to read over the rules thread thoroughly. Following the rules is a large part of the judging for this challenge. user added image

# 24 19-09-2003 , 09:00 AM
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okay here a non-rendered one sorry about the other one

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cyaah!!
# 25 19-09-2003 , 09:08 AM
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user added image

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cyaah!!
# 26 19-09-2003 , 03:00 PM
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Damn. Everyone is just easily doing crazy texture mapping. Grrrr.. im jealous. Good job though man. Cant wait to see all of it finished.


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 27 19-09-2003 , 09:58 PM
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hey everybody can do good texture map its just a matter practiceuser added image


cyaah!!
# 28 20-09-2003 , 02:56 AM
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ive done the bug jets this what i finished so far

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cyaah!!
# 29 20-09-2003 , 08:50 AM
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here just finished my wasp this is all that i can do i dont wanna exide the 1500 poly limit guest it all gonna be in my textureuser added image

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cyaah!!
# 30 20-09-2003 , 09:01 AM
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ThereĀ“s a lot of areas where you can reduce polys.
And remember mate, the limit applies after triangulating.

(In any case, hard limit is 3000)

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