Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 09-06-2005 , 04:56 AM
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Hand Study

The title says it all folks. I wanted to spend some time on a hand, since I am pretty bad at them. I wanted to see what you all thought. It's all Maya modeling by the way. When I get this the way I want it, I'll take it into Zbrush and detail the hell out of it.

user added image

# 2 09-06-2005 , 06:10 AM
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my only crits are the finger tips are a little pointy, and the fingers themselves are a bit short and a bit too straight.
the shortness all depends on the reference, some people have short fingers.
but just looking at my hand, my fingers aren't nearly as straight as thoes.
also, the creases on the underside of the fingers seems a bit overexagerated

looks good, i cant wait to see the z brush version


First year 3D Grad
# 3 09-06-2005 , 03:05 PM
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I agree about the straightness, but they only look too short from the top view.


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# 4 09-06-2005 , 04:37 PM
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/me is amazed and extremely jealous! user added image

Wire?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 5 11-06-2005 , 04:31 AM
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Got to start on the forearm today. I know the muscles are a bit overdefined right now, but I wanted to try something different this time. I decided to model all the muscles overdefined, then tone them down to realistic definitions. So let the crits rip.

user added image

# 6 11-06-2005 , 04:55 AM
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i really like where this model is going, keep us updated


First year 3D Grad
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