Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 15-03-2007 , 10:12 PM
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Here's my spider with an acid-green web-design...

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# 17 15-03-2007 , 10:13 PM
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...and a top view...

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# 18 15-03-2007 , 10:14 PM
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...and a side. user added image

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# 19 15-03-2007 , 10:16 PM
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The Fuzzy-ish texture perspective...

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# 20 15-03-2007 , 10:17 PM
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...and the top...

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# 21 15-03-2007 , 10:18 PM
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...and a front view...

...psyche! Just seeing if you were paying attention. :p

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# 22 16-03-2007 , 12:28 AM
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Looks pretty cool.

Are you making a game too?


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# 23 16-03-2007 , 12:32 AM
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Nope, only characters.


# 24 16-03-2007 , 07:27 PM
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Thats cool, will these be used for a game by someone else?


A great mod for Jedi academy www.moviebattles.com

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# 25 18-03-2007 , 04:44 PM
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Nope, they are simply class assignments; models to be built and textured at games-level quality.


# 26 25-03-2007 , 09:30 PM
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I already posted these in the challenge section, but I suppose I'll post them here as well, as I will be using the model for my class as well.

Flat shade...

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# 27 25-03-2007 , 09:32 PM
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...wireframe

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# 28 02-04-2007 , 10:01 PM
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I need an opinion on which types of shoelaces to add as a texture to the boots on my model

The site:

https://www.fieggen.com/shoelace/lacingmethods.htm

The choices:

Criss cross (1)

Over under (2)

Straight (lazy) (5)

Double helix (13) - 1

Loop back (26)

Thoughts/opinions?



Last edited by severinianthony; 03-04-2007 at 01:38 AM.
# 29 02-04-2007 , 10:45 PM
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I say 13


A great mod for Jedi academy www.moviebattles.com

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4 gigs of ddr2 ram
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# 30 04-04-2007 , 02:38 PM
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Well, if starjsjswars' input is going to be the only one, Double Helix it is user added image


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