Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-11-2007 , 09:44 PM
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Join Date: Nov 2007
Posts: 2

bevel end surface Shader problem.

I have a problem when i assing surfaceShader to poly with bevel.
All the Edge with the bevel look strange user added image why?
help...

Maya 8.5 winxp64bit.

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# 2 06-11-2007 , 10:22 PM
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Location: Bulgaria, Vidin
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yeah i have the same thing happend .. i didn't know why .. but when i render everything is OK ... user added image

# 3 07-11-2007 , 12:11 AM
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Location: Boston, MA
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beveling messes up the UV map, so its just showing that that part of the mesh isnt UV-mapped


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 07-11-2007 , 02:08 AM
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Join Date: Nov 2007
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Thank you!

Thank you!
You are right.
:blush: :headbang:

but in my case i try Automatic Mapping and the problem is continuous.
Only if I delete the face end do Append to Polygon Tool
the problem over.user added image


Last edited by shlomi_2000; 07-11-2007 at 02:56 AM.
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