Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-01-2006 , 03:27 PM
Jay's Avatar
Lead Modeler - Framestore
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EyeReference


# 2 08-01-2006 , 09:57 PM
NextDesign's Avatar
Technical Director
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Cool mate. Thanks.


Imagination is more important than knowledge.
# 3 09-01-2006 , 08:52 AM
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Join Date: May 2004
Location: UK
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cheers jay user added image
one more to add to my backup dvd of 3D reference material (personal use only of course)


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 09-01-2006 , 12:38 PM
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Man eyes really come in all shapes and sized don't they. Thanks Jay user added image

# 5 09-01-2006 , 02:25 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
This is why I always use reference, then when somebody says that you're wrong generally (unless it obviously is) then you can justify things in a correct manner, and as youve commented above, things are all shapes and sizes, you cant really second guess a photo.

At the end of the day, as an artist you choose to create what attracts you really if you think about it.

Opinions are justified when backed up correctly.

Jay

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