Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 22-12-2006 , 05:43 PM
Acid44
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THATS FREAKING AMAZING MAN:bow: :bow: :bow:

# 32 22-12-2006 , 11:07 PM
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wow thanks a lot. I'll keep posting.

# 33 23-12-2006 , 11:29 AM
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I just finished the muscles. I'm going to start building skin around them. And I'll probably rig at simultaneously.

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# 34 25-12-2006 , 10:25 PM
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Skin WIP

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# 35 26-12-2006 , 05:23 PM
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user added image You have some mad skills going on. This is simply stunning.

# 36 26-12-2006 , 08:10 PM
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Thanks!

Here's updated head...

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# 37 03-01-2007 , 12:56 AM
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update on skin

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# 38 03-01-2007 , 01:12 AM
Acid44
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it looks like the one that attacked me two weeks ago [bad drug trip]

thats awsome man keep at it

# 39 03-01-2007 , 02:10 AM
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nice work on the head, the teeth look great.

# 40 07-01-2007 , 03:10 PM
# 41 07-01-2007 , 06:14 PM
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I'm new to maya so this is a brand new way of modeling that I've never seen before. Is this something that they do often? Or is this something that you like to do to make it easier for rigging and everything else? Whatever reason it is you do this, it's looking awesome. Definately would like to see the finished work

# 42 07-01-2007 , 10:03 PM
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I don't know if this is a common modeling method. It is more about deriving the sking from the anatomy so that it is very anatomically correct. A lo of times I noticed people model muscles based on what looks cool rather than function. I guess that is more an artistic way to model and my way is more science based. obviously you can get the best of both worlds if you are really good but for now I just want the final rig to be very accurate.

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# 43 08-01-2007 , 05:01 PM
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Here's the final mesh, I'll be moving into zbrush now.

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# 44 09-01-2007 , 11:01 PM
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here he is in zBrush

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# 45 09-01-2007 , 11:02 PM
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and another

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