Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Been bashing my head against the wall with this problem in maya 7. For some reason, as soon as you apply a planer map on an object, it changes the appearence of the texture to a black and white chequer board, and even renders out like that. (happens with all types of maps, and on all axis). Even when you open the UV texture editor it just shows a chequer board.
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