Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 76 06-04-2012 , 03:58 AM
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this is looking bloody cool mate LOL...surfboard on the roof and she will be the perfect Aussie wave hunter LOL.

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# 77 06-04-2012 , 05:49 PM
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Looking great man, certainly have learned (maybe a better word would be improved. Not sure which user added image ) a lot in the process.

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# 78 25-04-2012 , 07:21 AM
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It's not much but here are some updates,

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And decided on these round type tail lights.


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Truth is I got bored with it and had to step away for a while, plus some paying work needed doing.

# 79 25-04-2012 , 08:15 AM
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If you do this to make the corners sharper it will not add to much edge loops............dave

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# 80 25-04-2012 , 11:23 AM
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Thanks eagle eye, it was like that before and then I deleted the extra edges, I could go back and put them back to keep it all quads (just between you and me no one will ever notice these things).user added image

# 81 25-04-2012 , 11:27 AM
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Actually I think you mean the central division on the X and Y don't you. I could do that as well.

# 82 25-04-2012 , 11:39 AM
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Thanks eagle eye, it was like that before and then I deleted the extra edges, I could go back and put them back to keep it all quads (just between you and me no one will ever notice these things).

Mental ray might, you may get weird artifacts on your render


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# 83 25-04-2012 , 11:49 AM
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Eagle eye LOL im as blind as a batuser added image..........this was rendered in mental ray..............dave




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# 84 01-05-2012 , 06:16 PM
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Managed to get more things done on this car, fixing up the door window frames, adding side door hinges and window wipers.

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I've even put in some stuff underneath although I'm not sure if that's very productive.

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I'm still in the process of fitting out the cabin interior...

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There's plenty of things that need to go in here but I'm getting sick of modeling this thing. I really want to move onto lighting and texturing. I'm hoping to use 3Delight.

# 85 01-05-2012 , 10:55 PM
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This is looking great, can't wait until you render it. user added image


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# 86 02-05-2012 , 03:19 AM
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man this is a balltearer of a model mate....well done so far.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 87 29-05-2012 , 04:36 AM
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I haven't been posting lately because I've been just getting on with making this thing. But I took the time to save screen shots as I worked so I can show you some of the stages. This is the indicator lever (I guess).

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Then there's this thing which looks like an air conditioner or venting system on the ceiling of the cabin. This might look like the beginnings of a Boolean operation but the little cylinder is just there as a reference object that I use while I use the interactive split tool to make a hole there. I love that tool.

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# 88 29-05-2012 , 04:42 AM
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I also made the sun shades but didn't document it.

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This next detail is where two ventilation inputs will be put, but I haven't done them yet.

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# 89 29-05-2012 , 04:50 AM
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Why not show this as well.

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At this stage I decided to re-visit Vray and see if I could get it working. Here is an early render, the material I'd been using looks almost metallic using Vray.

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You might notice that I've remodeled the front windows to make them rounder in the corners, they where very sharp before, that sort of thing can happen when blue-prints are part of the equation.

# 90 29-05-2012 , 05:03 AM
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I went with a 2 tone paint job, using Vray's carpaint material, and for most of these renders the chrome is quite unpolished, I've since been refining that.

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