Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm using an expression to control the start frame on my particles so that when I change a variable on my master object all of my particles will have the proper start frame. However, my friendly neighborhood Maya doesn't like that. The value is being passed properly, but I have to manually select each particle object node and click on start frame for the value to have any meaning.
you could put the expression in the particle shape that says if (frame > myController.somevariable) or you could make a direct connection to it with the connection editor.
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