Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 10-09-2009 , 01:52 PM
stretchandgrim's Avatar
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Join Date: Dec 2008
Location: London
Posts: 57

Rigging Disaster!!!! Please HELP!

I've just completed a whole working rig on a four armed woman, everything is working, looks great.....but now I realize as I start to test the rig properly that the whole time the original geometry was not quite zeroed out in the Y axis and I've rigged the whole thing out of line with the world. Thus, eg, when I bend the head it curves out of line. Big mistake. I've found the whole rig to be 5.304 out in Y so I tried just turning the global control, but of course the IK handles are then facing 5.304 in the wrong direction. I have tried turning the geometry separately, then the skeleton and not the IK, but that doesn't seem to work. Do I have to start all over again or can I fix it?? Please help!

Stretch.


vay kind of you.
# 2 10-09-2009 , 09:41 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

Re: Rigging Disaster!!!! Please HELP!

Originally posted by stretchandgrim
Do I have to start all over again or can I fix it?? Please help!

as an un-pro rigger and not fully knowing what you're trying to say (any screen shots?).... yes... start again, select the mesh and hit ctrl+shift+d (delete all by type > history)
hope you didn't waste time painting weights after binding when you found that out too late... that would suck otherwise




that's a "Ch" pronounced as a "K"

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# 3 11-09-2009 , 12:46 AM
septopus's Avatar
yes...you dont sound not non double negative
Join Date: Jun 2009
Location: Norfolk, VA
Posts: 91
you dont have to start over. simply export your weights then un-skin the model, fix the position, then re-skin it, then import the skin weights onto the mesh.


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