Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 29-07-2015 , 12:41 AM
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Amazing mate!!! love it. Some people have trouble making characters, but i find car models harder to do because of the complexity of the shapes. You nailed it PixalZA congrats again.user added image

# 62 29-07-2015 , 09:40 AM
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Thanks all. Christine started as NURB surfaces. All of the main body panels were surfaces created using birail2, birail3 and lofts. Once I was happy with overall shapes and alignments did I convert to polys. I found it was easier to get smooth surfaces without unwanted creases or bumps using NURBS. The finer detail was added after it was converted to polys.


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# 63 27-10-2015 , 10:06 AM
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well Im just catching up as Ive not been here for a while.....

Looks really good, I love it!

cheers
J

# 64 27-10-2015 , 04:09 PM
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Thanks Jay, The plan is to revisit her in the future using RenderMan.


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