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Old 16-11-2008, 09:57 AM   #16
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could someone help me out with a better camera setting so the DOF is not so blurry...that would be great thanks
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Old 16-11-2008, 12:51 PM   #17
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Increase the F-stop.
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Old 17-11-2008, 06:13 AM   #18
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yup thanks so much, i find i can not get the texture to really pop...there is a real suble bumb on the cards but the light is blowing it out...I only have one, if i turn it down and turn up image map or vise versa to keep ample lighting it never gets real good...should i add an ambient light and lower the rest a tad?
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Old 17-11-2008, 06:21 AM   #19
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i think he means not so pixelated...
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Old 17-11-2008, 01:29 PM   #20
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allways do post DOF to be honest, its more controllable and very fast. Do a Zdepth pass using a custom shader, you can get some where you pick the focal point in maya.

When it comes to your lighting, use 3 spot/ directinal lights, one as your main light direction, a fill light so the areas that are not hit by the key/ main light show some 'bounce' light' and a rim light which is positioned to throw a powerful bright edge to the subject matter.

If your finding that your luminance is getting blown away, a general rule of thumb is that the value of light effecting an area at one time should never equal more than one. Use the falloff setting on the lights to achieve a more appealing gradation of light in the scene, it feels quite flat.
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Old 22-11-2008, 04:51 AM   #21
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I can not get the blurring to go away at the far corner no matter what I do with the f-stop, any help I would really appreciate
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Old 22-11-2008, 07:35 AM   #22
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Turn DOF off.
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Old 22-11-2008, 08:34 AM   #23
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Why don't you render z-depth and adjust it, then create DoF in photoshop?
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