This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Wow, great job! I especially like the top part of the top lip, how the edge is formed. Did you use Polys or Sub-D's? If I had to nitpick, I would suggest pulling her bottom lip and chin in a bit, the lower picture makes them appear to be sticking out a bit (not so far that they would seem unhuman, perhaps your character would have that type of bone structure)
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