Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm sure it's not actually a glitch, just some setting I don't understand yet. I imported a model I'd built in Lightwave via fbx into maya and it came through fine, looking something like this:
I started with the rigging process, saved and quit for the day. The next morning, I open the file up to find the poor guy looking like this:
I have no idea what's going on with him. His face only looks this way in Smooth Shade. I checked the hypergraph and his material settings still look ok. Is this some bizarre lighting problem? I don't have enough experience in Maya to know how to fix this. Any help would be much appreciated.
I've found that Smoothing fixes the issue. Since I was planning on doing that after rigging him, I'll just keep him flat-shaded until then. Thanks a ton for the help.
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