Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 07-01-2007 , 02:04 PM
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Damm fine work dude!

Thye only crit that I could say is that the neck and the fingerboard apper to be "one".

Great render and great modeling and textruing!


"No pressure, no diamonds" Thomas Carlyle
# 47 07-01-2007 , 04:37 PM
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DJ, this looks great. no crits. Can you post a smaller resolution image (640x480) to see the full guitar at once?

# 48 07-01-2007 , 08:53 PM
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Ok, here's a smaller one, Minstrel.

gster123, yeah I know I'll fix that. I didn't think it would show so I didn't care to separate them, but you can clearly see it in this render.

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# 49 07-01-2007 , 10:54 PM
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gtser has a good eye and also brought to my attentiion the foot of the neck seen from this angle seems to flare out a little, I think its thinner, cloer to the neck.


take it easy and life will be easy
# 50 12-01-2007 , 01:31 AM
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here's a new render

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# 51 12-01-2007 , 12:09 PM
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and another

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# 52 18-10-2008 , 06:19 PM
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hey thats outstanding! I myself am working on my takamine. Was wondering how did you get the strings to wrap around the tuning pegs like they do. Thats impressive. I'm just learning so thanks.

# 53 19-10-2008 , 06:13 AM
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im not sure how he did it.., maybe a helix privative would work.., or model it.., dont think of it in terms of actually wrapping around the pegs.


take it easy and life will be easy
# 54 19-10-2008 , 09:02 AM
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It's just a couple of donuts that I rotated a bit. So it's not the whole string that's wrapped around, it just looks that way.

# 55 20-10-2008 , 05:27 AM
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thats smart. thanks I'm gonna try that.
thanks again.

# 56 20-10-2008 , 06:05 AM
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your way on the right. my way on the left. Thanks for your help, your way looks much better and is actually a lot easier than my way. thanks again.

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# 57 20-10-2008 , 06:36 AM
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Yup, good work.

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