Integrating 3D models with photography
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# 1 22-11-2002 , 10:00 PM
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how do i make a boat

ive done a cube spread it out to a flat base how would i make the boat shape of the bottom bit?
thx


# 2 22-11-2002 , 10:06 PM
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I would have started with a spline curve and duplicated them then loft it for the boat hull. Then if needed add some Isoparms and munipulate them!
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This thread sould be moved to modeling


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# 3 22-11-2002 , 10:07 PM
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how do u do a spline curve?


# 4 22-11-2002 , 10:08 PM
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Go to Create CP or Ep curve then draw out the spline


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# 5 22-11-2002 , 10:10 PM
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do u know how to duplicate a object u made so u dont have to shape it out again


# 6 22-11-2002 , 10:11 PM
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I used polys for my low-poly boat.

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# 7 22-11-2002 , 10:12 PM
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press ctrl + d to duplicate then w to move


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# 8 22-11-2002 , 10:14 PM
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mtmckinley

Yes that is a another way!user added image

Thier is always more than 1 way to get something done!user added image


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# 9 22-11-2002 , 10:21 PM
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ok how do u aline the cube so its on the grid lines so it all measures out right thx for replys guys


# 10 22-11-2002 , 10:24 PM
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also does the object have to be above the grid or can it be below and above


# 11 22-11-2002 , 10:27 PM
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I am not sure of what you are asking? If you want to alighn with the grid you could use grid snap.

Also the oblect can be anywhere you want. The grid is just for reference.user added image


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# 12 22-11-2002 , 10:38 PM
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do u know how to make a triangle
also i have made a sort of castle i wanna know how u put a ledge on a wall and also make a window


# 13 22-11-2002 , 10:40 PM
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also how do u move up and own to view it
i dont mean zoom i mean go up in the way of a elivator


# 14 22-11-2002 , 10:45 PM
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also how do u paint the walls
and i cant find grid snap



Last edited by Anddos; 22-11-2002 at 10:47 PM.
# 15 22-11-2002 , 10:47 PM
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It sounds to me that you should try the tutorials that come with Maya in the F1 help... they can really help you with the basics.

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