Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-10-2007 , 10:35 PM
Acid44
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WTF MAN?!?!?


# 2 10-10-2007 , 10:50 PM
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now they got mudbox? unbelievable! their going for the monopoly I bet. Watch Maya be $20,000 in the next couple years.

# 3 10-10-2007 , 11:18 PM
Acid44
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ya... im just waiting for them to bring all ther products as a package for like $200,000 :headbang:

# 4 11-10-2007 , 12:02 AM
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Looks like someone is trying to imitate a certain software company...


C. P. U. Its not a big processor... Its a series of pipes!
# 5 11-10-2007 , 01:04 AM
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Haha, Maya was that proce when it first came out (cheers Jay).

Yeah thats pretty old news, according to a presentation I saw the guys who developed mudbox are onboard with it and Autodesk are going to try to intergrate the pipeline between mudbox/Maya


"No pressure, no diamonds" Thomas Carlyle
# 6 12-10-2007 , 05:28 AM
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Originally posted by danotronXX
now they got mudbox? unbelievable! their going for the monopoly I bet. Watch Maya be $20,000 in the next couple years.

Either that, or they needed something to compete with Pixologic's zBrush; Maya doesn't really have the uber-smooth-sculpting capabilities that zBrush has.


# 7 12-10-2007 , 08:06 AM
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I suppose Autodesk is trying to become the only modeling company out there now. I do suspect that prices for their products will increase quite a bit...

But on the bright side, Maya will have some new features, so I guess that's something to look forward to.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 8 12-10-2007 , 10:08 AM
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boeeeeeee, boeeee, did i say booeeee

Zbrush i tell you, zbrush is cooler and i don't want to hear the word mudbox again ok :p user added image

Just joking never tried mudbox, i'm happy with zbrush, ow i guess because i get free upgrades, well hey all the zbrush 2 users get a free upgrade, so why change right.

# 9 12-10-2007 , 10:42 AM
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mudbox is easier to learn, know maya then you know mudbox =)

# 10 12-10-2007 , 10:46 AM
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Thats true but it lacks a lot of the tools that make Zbrush great, texturing etc etc etc....

Mudbox is a sculpting tool, pretty much it, Z'sa lot more complete.


"No pressure, no diamonds" Thomas Carlyle
# 11 14-10-2007 , 02:20 AM
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I'm sure Maya will still be Zbrush compatable--right?....:eeek2:


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 12 14-10-2007 , 02:28 AM
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Yeah, if it wasnt then it would be a massive shot in the foot and I dont think that they would be that daft, its probably going to be more intergrated, say that you sculpt in mudbox then when you import to maya it automatically creates all the disp map set up with the map included on a standard material so all you do's hit render and its there.


"No pressure, no diamonds" Thomas Carlyle
# 13 14-10-2007 , 02:38 AM
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isent that nearly the same as zbrush to maya :p

just a couple pushy the buttons and there you go.

:p

# 14 14-10-2007 , 03:08 AM
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not reasly if your using mental ray with displacement maps, theres quite a bit of tinkering to get it going right.


"No pressure, no diamonds" Thomas Carlyle
# 15 14-10-2007 , 05:14 PM
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Lets start a revolution to stop this madnes, Alias 4-ever!

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