Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-06-2009 , 09:14 PM
Registered User
Join Date: Jun 2009
Posts: 2

Transform Question

Is there a transform mode in Maya 7 that lets the user scale one side of the object while leaving the other side unchanged? I'm thinking about something like Photoshop's "Free Transform" tool that allows you to move bounding box nodes independantly from one another. I've looked through the help files but haven't been able to find anything. Any help would be appreciated.

Thanks
Glenn

# 2 15-06-2009 , 09:52 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I believe you can use a lattice to non-uniformly transform areas of your object. I don't remember the details about the operation unfortunately. If your object is relatively simple, you could just pull out the points, but I don't know exactly what effect you're trying to achieve.

Hopefully that helps a bit, and sorry for not being more specific.

# 3 16-06-2009 , 01:57 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Yes, take a look at Lattice, under the deformation panel. That should do what you want. You can add and/or remove divisions in the channel box.


Imagination is more important than knowledge.
# 4 16-06-2009 , 02:12 PM
Registered User
Join Date: Jun 2009
Posts: 2

Lattice

Thanks Guys,

I knew there had to be a way of doing this. I just didn't know the the tool was called Lattice.

Thanks Again,
Glenn G

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads