Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 03-03-2012 , 04:13 AM
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joverall and dave...I hear what you are saying but when I have used the bridge tool...all the normals are fine...I have just deleted a face and re possied a vert then bridged and its all awry??? how do the normals change unless you change them? Im curious?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 17 03-03-2012 , 04:24 AM
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# 18 03-03-2012 , 04:47 AM
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I can't believe the geometry just up and disappeared because of tools I used.


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# 19 03-03-2012 , 05:12 AM
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I don't know mate. I've never run into that problem. However, it is a piece of software, and therefore prone to errors. It's always a good idea to have "incremental save" turned on.


Imagination is more important than knowledge.
# 20 03-03-2012 , 05:50 AM
Acid44
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^This. I use pretty much every poly modeling tool over and over in like 10 minutes cycles, I'm always crashing and loosing crap at random. Incremental save will save your life some day user added image

# 21 03-03-2012 , 08:21 AM
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Bullet some times the mesh does for some reason does going hay wire normaly for me then I have done a lot of extruding, normally the fix is just flipping a norm if that does not work I select the whole model then do a normal conform. Acid44 not sure what you are doing to get all those crashes possible selecting tools before the last actions done?..............dave




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# 22 03-03-2012 , 08:39 AM
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Yeh I have noticed that with extruding too dave...sometimes when I leave it on pivot axis one edge goes up and the other down...maybe that is it


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 23 03-03-2012 , 08:40 AM
Acid44
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Dave, pretty much just a lot of beveling, inserting edge loops, bridging and the occasional append to poly. If I don't delete history after each bevel/append/bridge, it just crashes on me

# 24 03-03-2012 , 08:52 AM
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I get that sometimes acid...I have to delete all my temp files...that helps...sometimes


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 25 03-03-2012 , 09:09 AM
Acid44
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I've never once had a temp file that worked after a crash, drives me effing insane. I think it screws up somewhere in the middle of the bevel operation and then tries to continue the operation once you open the file again, drives me effing insane user added image

# 26 03-03-2012 , 10:09 PM
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Well, you learn things the hard way and are better for it...because if your life was a smooth ride...you don't learn a damn thing...I guess this gives me the chance to organize the geometry more efficiently...thanks for replying guys. And yes...I've had a backup but it's just the basic rectangles. I'll start again from there. (This all needs modeled...skinned...and animated by Friday). Also, I found incremental save.


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# 27 03-03-2012 , 11:13 PM
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Do you have a render of what your model looked like...........dave




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# 28 04-03-2012 , 04:36 AM
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Hey av3nger,

Just on the safe side, I would export the file out as an obj, create a new scene, then import the obj back in. Therefore if something in the original file is corrupted, it won't avalanche down on you later. It's always a good idea when something like this happens.


Imagination is more important than knowledge.
# 29 09-09-2016 , 01:59 PM
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not sure if this is your problem or not but I have noticed occasionally when using fill hole or bridge options that your geometry is created it just for one reason or another doesn't assign any materials to the newly created faces. Try going into object mode and then reassigning the geometry with the basic lambert shader.

Thank you so much, its been frustrating me for a while now.

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