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# 1 03-01-2016 , 12:44 PM
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Join Date: Sep 2011
Posts: 109

Aim and parent constrain

Is there a way to constrain separate axes of rotation and use two constrains as aim and parent ?

I have a character head, that I want to "aim" towards pointer while using x and y rotation axes and rotate character's head sideways while using z axis.

I tried multiple ways of doing it (deselecting repetitive axes of constrains, set driven key, connection editor), non of them worked. The error that I get while trying to constrain not repetitive rotation axis is " Object is already connected."

Any solutions to that, or other ways of doing this ?

I could just parent neck joint to neck controller for rotations, but then I'll lose ability to aim towards pointer...

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