a new img from an test anim... rendering times are a too high (around 7 min on an AMD1.4GHz) right now and some refelection don't quit match reality...
The problem at the base is just a wrong reflection... I've rendered an animation to see where problems are...
Basically the whole thing is based on simple raytracing with some procedurale enviroment maps that tdrive reflectivity, all colors and so on...
I've rendered it in both Maya and MR for Maya Beta. Reflections in MR are much cleaner... but Maya doesn't make thís bad base Perhpas something for compositing -)
Haven't used GI. Takes too much time to render and I have much more control making it manually...
-Klaus
Hmm, I just thought i´d take some pics. I believe it has very good reflections (the render I mean) since glass surfaces tend to glow a bit when there´s more concentration of material, I guess it´s because of the properties of glass anyway.
Hi!
The Image looks cool! I'll try to improve my basement -)
The reflections are not at final stage! The whole surrounding scene needs to be build...
Anyway, I'll have a look how caustics can improve the setup...
-Klaus
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