Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-10-2005 , 03:47 PM
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Sept/Oct - Noob - Gamester

Hi

Unfortunaly, I only got my computer back this week, so I'll only start this month, and I hope do it in time user added image

Well I pick the Nights, because I love it when I played in my Sega Saturn, and I hope you enjoy it..

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# 2 03-10-2005 , 04:25 PM
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interesting game and good luck user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 3 03-10-2005 , 04:28 PM
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Here you have some screenshots from the game.

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# 4 03-10-2005 , 07:39 PM
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Hi everyone.

I have one question to ask.

I was seing the other works for this challenge, and they are all amazing, I have to work very hard to make something lake that user added imageuser added imageuser added image

Well in the other works I find this one, the rider bird from swankymonkey.

https://tenthchoir.com/Sept_Oct_Challenge004.jpg

I would like to know, how can you render your model like this??


I search in google for some render tutorials, but I can't find anyone that could teach me to render like your picture.

If some one could teach me I will be very apprecieited. user added image

Best Regards

Gamester


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 5 03-10-2005 , 11:19 PM
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go to the hardware render buffer, and change it to wireframe


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# 6 04-10-2005 , 08:24 PM
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Heya Gamester

Read through the posts on my entry thread. I talk a bit about how to get that render style. The lighting (if you can call it that) is achieved through the use of a mental ray dirtmap node that is attached to the ambient color channel of a lambert shader. The wireframe is done through Maya's vector renderer and then composited in photoshop. Thats the short version anyhow. Good luck with your effort!

# 7 04-10-2005 , 10:29 PM
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go to the hardware render buffer, and change it to wireframe

That wont give you a wireframe on shaded render. All that does is give you a empty ( none shaded )wireframe render.

# 8 04-10-2005 , 10:49 PM
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whoopsuser added image


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# 9 06-10-2005 , 08:23 PM
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Hi

Thanks every one for the all backup user added image

Thanks swankymonkey for teach me how to render like your images, and I'm sorry for asking you how to do that in my threat, I didn't see your explanetion you your threat, I'm sorry.

Well I've taked a bit of time to start modeling, beacause I had some school projects to make and I will start some tests soon, so I had to study.

This is the Nights head, yes it' looks like the sonic head, I will try to make it better next time user added imageuser added image

I did'nt have time to try the render that swankymonkey made, but I will try to make it next time user added image

I hope you like it user added image

Best Regards

Gamester

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# 10 06-10-2005 , 08:54 PM
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# 11 07-10-2005 , 07:48 PM
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Here it is the back view from the Nights Head.

Thanks Total Rookie, I hope to had started in the right direction, I will try to make it the best possible

Best Regards

Gamester

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# 12 08-10-2005 , 11:42 AM
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The char looks so cute! I hope you are succeful with it. Good luck and have fun!

# 13 08-10-2005 , 01:27 PM
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I finally finished the Nights head.

Thanks Jramauri, and yes I'm having lots of fun modeling this character user added image

I hope you like it.

Gamester

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# 14 08-10-2005 , 08:23 PM
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Here you have one more picture.

I hope you kie it user added image

Gamester

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# 15 09-10-2005 , 11:35 AM
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I think the nights is getting better.

Latter, I will have to delete some vertices, but I hope it's getting good.

I hope you like it user added image

Best Regards

Gamester

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"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
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