Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-10-2007 , 03:10 AM
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Help with city(soon to be a WIP)

hey i have a city i started to make but... i wanna know how to make the water when it comes to it... its alittle island still needs a ton of work on it.. the land its self hasnt been shaped yet... so...

heres a picture of my city..
user added image

So anyone know how to add good water that i can see through to my land?

kthxbai.


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# 2 18-10-2007 , 05:59 AM
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Just apply an ocean shader to an plane and adjust the scale to make it look far away, good luck. user added image

user added image

# 3 18-10-2007 , 01:42 PM
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Yeah exactly, I dont think it could be any simpler...

Jay

# 4 18-10-2007 , 02:09 PM
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LMFAO!!

THANKS FOR THE HELP!


not..


lol wow i mean so u can see through it... im not that big of a noob...

like in this picture you can see through... https://www.caribbeanmag.com/images/h.../569/water.jpg


in the other just ocean and sphere it looks like its only a half a sphere (very fake)

kthanks lol... please help?

thank weyu for trying to help user added image


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Last edited by starjsjswars; 18-10-2007 at 02:32 PM.
# 5 18-10-2007 , 03:39 PM
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LMFAO!!!

Just change the transparency and color to get the look you want.

Good luck.

user added image

# 6 18-10-2007 , 03:45 PM
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lol thanks again but.. it still doesnt look like i want to look its like choppy. like bah.. heres a pic user added image

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# 7 18-10-2007 , 03:48 PM
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You want to make it look like water that hits land and creates foam or? Or do you want it to look like it got different depths?

# 8 18-10-2007 , 04:08 PM
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both lol.


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# 9 18-10-2007 , 04:10 PM
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I think you need a tutorial to simulate that (well for depth just create a ground beaneth the sea) but water crushing on beaches rocks are far above my skill level. user added image

Good luck and tell me if you find a good tutorial. user added image

# 10 18-10-2007 , 04:11 PM
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yea lol i figured that.

ill tell u


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# 11 18-10-2007 , 04:14 PM
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Think that theres a flam attribute in the shader, might be worht a lookin the help files for it?

Or maybe get one of the examples form the visor and reverse engineer them?


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# 12 19-10-2007 , 12:47 AM
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starting on the houses now..


heres house # 1
user added image
user added image
user added image



and gster what do u mean by flam?


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# 13 19-10-2007 , 07:45 AM
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lol!

I meant foam


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# 14 20-10-2007 , 12:56 PM
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yea lol k thought so user added image


so does anyone know the my problem??

heres a picture of what i want to do... i want to make the water seethrough just alittle so it doest look fake and cut off...

please help some1 user added image

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# 15 20-10-2007 , 03:03 PM
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