Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-11-2015 , 09:20 AM
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Join Date: Jul 2015
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How to acquire such model without messing up everything

Hi,

My question is simple. How one can have such geometry without messing up subdivision surfaces and shading. I'm talking about the body(big cylinder) of R2D2. It's in the attachment.

Big thanks.

Edit: Also arms and.. pretty much any ngon without supporting loops.

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Last edited by talha1; 05-11-2015 at 09:24 AM.
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